Metaverse in Mobility
Year: 2023 | Promoters: RENFE / TRENLAB
Firms: BIM6D + POWERBIM
The challenge that RENFE pursues is to become the first European railway operator to enter the metaverse. And this means applying HIGH SPEED to technological development.
To achieve this, the keys are to accelerate the company’s digital transformation process, to face the challenges of the future TODAY.
Implement technology to manage the fleet, trips and processes through data
And offer a unique experience to the passenger, improving mobility services, and reinforcing the image of the RENFE brand in Spain and internationally as a reference organization in the mobility sector.
The Challenge: The first Metaverse in Mobility for Rail
BIM6D has been the winner of the Metaverse Mobility challenge in the fifth edition of the program for startups promoted by TrenLab, to create, just in a few months, the first pilot project for a metaverse based on cutting-edge technologies for the mobility sector: BIM, 3D, POINT CLOUDS and much more to generate digital twins of the assets, in this case, trains and infrastructure that serve them (stations, roads, …) Use of AVATARS, because the metaverse is nothing without us, and the key is in how we use it and interact in it and socialize! INTERFACES, and in this metaverse, not everyone thinks the same nor will they use the same devices, we must be prepared for full scalability. REAL UTILITY In a virtual world, technology must be created to solve real problems, and avoid invented worlds that do not represent real-world situations. SPECTACULARITY, this is our challenge and ambition, we are going to create a unique and spectacular experience for passengers.
A trip to the past and future of Renfe
We propose the use of immersive 3D environments and offering them in multiple formats, where passengers will choose their avatar and will be able to access stations, trains and all the information they need to plan their trip. We propose that the passenger can enjoy on board the experience of recreating other eras, past and future, of a RENFE trip, using virtual reality at home, and mixed reality technology on board, the user will be able to get on a digital twin of the train where we will apply artificial intelligence to travel, in the time. We want to offer RENFE users multi-user and multi-device technology, where the passenger feels like the protagonist.